NEAR-TERM SCENARIOS
In the Spring of 1998 I engaged in a dialogue on the Extropians e-mail list
about "near-term scenarios", i.e. projections regarding specific areas of
technology and society for the period of 2000 to 2015. This is based on the
projections I made in that dialogue (with some modifications growing out of some
of the comments of others) and serves as a sort of futurist "time capsule"
against which I can check the progress of real events as they unfold. It will be
interesting to see how well I foresaw developments.
circa 2000
- Computer Technology (Processing, Interface, Software, Networks):
- PC speed: 1 GHz -- 600 MHz
- PC Storage: 10 Gbt hard drives common; read/write DVD drives common
- Interfaces:
- flat screens become common;
- first practical consumer VR interfaces;
- retina painters become available in some industrial applications;
- speech input becoming more common, especially with palmtops;
- crude VR avatars/virtual spaces available
- Software:
- first consumer-level remembrance agents;
- first consumer-level personalizable full-time network spiders
- Networks: I don't know enough to be dangerous on this, but others
suggest 100 MBit - 1 GBit.
- Communication Technology:
- cell phones the size of credit cards; a few disposable cell phones;
- first practical consumer videophones; major consumer items (cars,
houses) begin to have embedded cell communications;
- competition in high-speed net access becomes common in major urban
areas; "sat-cell" systems (Teledesic, etc.) being launched
- Neuroscience/Neuromedicine/Bio-cognitive Science & Technology:
- evolved software networks (e.g. Cambrain project) demonstrated as
impressive software toys;
- neurochips implanted into small lab mammals with minimal effect;
- continuing progress on nerve regeneration;
- breakthroughs in Alzheimer disease
- Genetic Science and Technology:
- human cloning bans enforced; first human clone announced in lab in Latin
America or Asia; s
- ynthetic genes developed for therapeutic purposes in several major human
genetic disorders, testing begins;
- primitive organ cloning (complex tissues, perhaps skin) developed in the
lab
- General Medicine:
- AIDS effectively reduced to level of non-lethal chronic disease;
- very effective chemical treatments for coronary artery disease
developed;
- angiostatin-endostatin proves highly effective in first human trials as
general anti-cancer agent;
- continued progress in human cryopreservation techniques significantly
reduces freezing damage
- Other Biology:
- pharmaceutical ranching becomes common;
- Power Technology:
- U.S. power market continues process of deregulation;
- natural gas "micro-turbines" become available at the consumer level;
- continued progress in fusion R&D
- Manufacturing and Materials Science & Technology:
- Arrays of STMs-on-a-chip for crude mechanosynthesis ("diamond weaving")
demonstrated;
- MEMs become available in some major consumer devices
- General Transportation Technology:
- "networked cars" available at high prices;
- competitive electro-hybrid autos begin to hit market
- Aeronautics:
- Boeing announces plans to build a large HST;
- resurgence of small general aviation market through application of
composite materials and computer-mediated control systems (Rutan meets
Gates)
- Space Technology and Development:
- Multiple demonstration launches of small, privately-funded LEO boosters;
- Sat-cell network launches underway;
- NASA space station becomes operable;
- private lunar ice lander-prospector proposed;
- workable proposal for privatization of NASA space station;
- work commences on second generation of private launchers and first
private LEO spacecraft (tugs, shuttles)
- Business & Finance Technology and Practice:
- increasing trends toward telecommuting;
- continuing development of expertise consultancy in areas other than
traditional professions (software, other engineering, personnel management,
finance);
- increasing privatization of investment for retirement; electronic
commerce becomes ubiquitous;
- first practical private e-cash
- Personal Lifestyles:
- increasing de-localization of social interaction through the Internet;
- development of second career ideal among healthy "Boomers" in their 50s;
- Law and Government:
- first "virtual courtrooms" demonstrated;
- first commercial applications of smart contracts;
- continuing privatization of traditional government functions;
- complete overhaul and simplification of the U.S. tax code complete;
- continuing political battles over rights issues such as abortion, drugs,
genetic self-control
- Art and Entertainment:
- first widely-distributed virtual environments;
- first consumer-level virtual environmental tools;
- first real interactive fiction;
- continuing human/machine artistic collaborations
circa 2005
- Computer Technology (Processing, Interface, Software, Networks):
- PC speed: 1-4 GHz
- First consumer-level configurable neural networks
- PC Storage:
- 50 Gbt hard drives common, being replaced with completely solid state
devices
- Interfaces:
- flat screens ubiquitous;
- consumer VR interfaces ubiquitous;
- retina painters common at consumer level;
- speech input ubiquitous;
- gestural recognition becoming common;
- VR avatars/virtual spaces common
- Software:
-
- active, autonomous agents ubiquitous;
- coding of most applications automated
- Networks: My ignorance becomes complete
- Communication Technology:
- First cell-phone implants; consumer videophones ubiquitous; most
consumer items (cars, houses) have embedded cell communications; all urban
areas have competing high-speed net access; "sat-cell" systems (Teledesic,
etc.) online
- Neuroscience/Neuromedicine/Bio-cognitive Science & Technology:
- evolved networks operable in many consumer level applications and common
in large business and scientific applications;
- neurochips employed in effective spinal chord repair in primates;
- perfection of nerve regeneration;
- Alzheimer disease cured;
- full emulation of small biological neural networks
- Genetic Science and Technology:
- human cloning bans experience some legal challenge;
- human clones a rare but continuing phenomenon in labs in Latin America
and Asia;
- synthetic genes commonly employed for therapeutic purposes in most major
human genetic disorders,
- organ cloning of complete human organs accomplished in the lab.
- General Medicine:
- AIDS eradicated in the first world;
- coronary artery disease near eradication;
- multiple anticancer agents reduce cancer mortality drastically;
- DNA chips ubiquitous;
- human cryopreservation near perfection
- Other Biology:
- genetically engineered pet dogs and cats banned;
- radical improvements in agricultural productivity from transgenic crops
- Power Technology:
- natural gas "micro-turbines" common in industrial and commercial
applications;
- first commercial fusion plants under construction; return of "oil
shocks" as third world hydrocarbon consumption skyrockets;
- one or more ocean thermal power plants under construction
- Manufacturing and Materials Science & Technology:
- Arrays of STMs-on-a-chip become common manufacturing technology;
- "smart materials" become common in aviation and automotive technology;
- "active buildings" become norm for new construction;
- MEMS ubiquitous in most consumer devices
- General Transportation Technology:
- "networked cars" ubiquitous;
- a few "intelligent freeways" begin operation in major urban areas;
- electro-hybrid autos become common
- Aeronautics:
- Space Technology and Development:
- Majority of launch market is private;
- first generation manned private LEO vehicles begin operation; ISS
privatized;
- construction begins on first private, "wheel" space station somewhat
after 2005;
- private robotic ice mining and caching operations begin somewhat after
2005
- Business & Finance Technology and Practice:
- telecommuting ubiquitous;
- expertise consultancy becomes very common;
- retirement plans begin complete restructuring in face of increased
longevity;
- first life insurance investment in cryonics;
- electronic commerce becomes largest part of consumer economy;
- private e-cash begins challenge to traditional monetary systems
- Personal Lifestyles:
- complete de-localization of social interaction through the Internet;
- large minority of "Boomers" entering second careers
- "Boom Echo" generation begins to have major impact in culture and
commerce
- Law and Government:
- "virtual courtrooms" common;
- smart contracts common;
- privatization of traditional government functions begins to sap tax base
of some frst world governments;
- continuing political battles over rights issues such as abortion, drugs,
genetic self-control;
- development of radical luddite terrorist groups
- Art and Entertainment:
- virtual environments become major venue for the arts;
- consumer-level virtual environmental tools ubiquitous;
- interactive fiction branded a "social problem" ("VR addiction");
- human/machine artistic collaborations become ubiquitous
circa 2005 - 2015
- Computers/Media:
- The VR Revolution is universally recognized in the first world:
- "virtual consumption" of many "luxury items" beginning to supplant "real
consumption" (i.e. why pay $250k for a real Lamborghini when $100 gets you
80% of the experience with "Lambo 2.0");
- Design of virtual environments and highly interactive scenarios becomes
the principle artistic enterprise, significantly blurring the line between
the "software engineering" and "artistic" communities;
- A large portion of business travel supplanted by virtual meetings;
- Social interaction in virtual environments becomes ubiquitous;
- Merging of VR into Chislenko ER "Enhanced Reality" in first world toward
end of this period.
- The AI Revolution arrives: Toward the end of this period autonomous
agents become important economic actors, treated as human agents are now in
law and business;
- Industrial and product design and engineering become highly automated
with the use of various species of AI assistants and agents.
- Biotechnology:
- Toward the end of this period, using bioinformatic techniques, large
parts of the dynamic metabolic pathways leading up from the
now-completely-mapped human genome through actual organic expression are
understood, giving rise to effective genetic therapies for a majority of
pathologies;
- Organ cloning is perfected and, toward 2015, implemented on a wide
scale;
- Nerve regeneration is mastered, making whole body transplants feasible
but as yet untested;
- Common pathologies are treated with same-day DNA chip diagnosis and gene
therapy;
- At least one first world society (the EU dominated by the greens? The US
dominated by religious fundamentalists?) completely rejects advanced
biomedical techniques;
- Uploads still seem relatively remote, as emulation achieves small
network level and scanning technology still unable to achieve massive
fidelity.
- Industry/Materials:
- Smart materials pervasive in high-end products;
- Smart buildings universal for new construction in the first world;
- Programming/control continues to be major impediment to "Drextech",
limiting molecular manufacturing to centralized materials construction only;
- Environmental degradation slows significantly as lower-impact
manufacturing technologies continue to develop.
- Business/Finance:
- Virtual consumption causes proliferation of low-capital, high-flux,
small enterprises characterized by fluid agency structure;
- "Agency management" model comes to predominate in many first-world
businesses (management of human and AI agency resources);
- Market fluidity and decreasing transaction costs cause capital fund
managers to dominate industrial leadership, creating increasing tensions
between "planners/builders" and "profit-seekers".
- Society/Politics:
- Single career paradigm in first world becomes minority lifestyle;
- Immigration pressure into the first world abates as employment
opportunities for non-information workers stagnate and then decline;
- Industrial production (even with increased automation) increasingly
concentrated in second and third world as a result;
- Fertility rates and energy consumption in the first world begin to
decline as virtual consumption supplants "real" consumption;
- "Balkanization" of culture in the first world as virtual communities
cross-cut geographic boundaries;
- Major reductions in violent crime and second and third world political
tyrranies through implementation of "transparent society" techniques;
- Conflict between privacy and transparency dominates social and political
agendas in first world;
- Development of a few Orwellian ultra-surveillance tyrannies in the
second and third worlds (Iran? Iraq?);
- A few tech-terrorist incidents spark lightning super-smart weapon
responses from coordinated first-world militaries.
- Law/Government:
- Proliferation of quasi-governmental adjudicative agencies dovetailing
with continued development and spread of smart contracts (primitive PPLs);
- Traditional state judiciary and government increasingly preoccupied with
"info-torts" arising from conflict between transparency and privacy;
- Many late 20th century NGOs (non-governmental organizations) mutate into
quasi-governmental agencies (also identifiable as primitive non-territorial
PPLs);
- Some first-world governments become preoccupied with legislation and
regulation of biotech, others take laissez faire approach.
- Space:
- Human/robotics debate "resolved" as relatively small human presence is
perceived as necessary for high-level management across light-speed gap,
thus LEO manned station is only a way station to small human surface base
managing lunar prospecting and construction of research facilities and
manned orbital Mars facility is planned;
- Large growth in telerobotic LEO service industry for telecomm sats.